https://www.thepixellab.net/redshift-mutating-materials-metal
I’m very excited to introduce a product that is the first of its kind. It’s the most comprehensive pack of metal materials for Cinema 4D + Redshift available on the planet, featuring 260+ materials! Every texture is 4k, seamless, and PBR based.
We have 10 base metals: Aluminum, Brass, Bronze, Chrome, Copper, Gold, Iron, Platinum, Silver, and Steel. Every one has dozens of mutations like Polished, Smudged, Sandblasted, Cast, Grinded, Raw, Brushed, Powder Coated, Galvanized, Hammered, Wrought, Forged, Corroded/Rusted, Painted, Scratched, Pitted, Dented, and Damaged. This pack will help you iterate and find the perfect metal quickly, without having to dive into the node tree.
Redshift introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.
Redshift 3.5.19 introduces additional adjustment parameters to the MatCap shader, allowing users to prepare beautiful illustrative renders from their own digital sketches and quickly create simple, stylized renderings. Thanks to the Distorter node now featuring 3D distortion using Maxon Noise, bump maps can now be distorted. Additionally, Redshift CPU performance has been improved on systems with at least 12 CPU threads. And Redshift in Blender now supports the Jitter Node, which allows to quickly vary shader attributes across a large number of assets.
This plugin will create a tidy and easy-to-use Redshift material for Shadergraph with a PBR structure in just 1 click.
Depending on how many texture maps you need to use, the creation of a friendly node system with everything plugged and working nicely can be tiring and time consuming. And this problem is even worse when you need to create lots of different materials based on several PBR textures to be used without UV map. In that case you'll need TriPlanar node for every texture on every material, and probably a Ramp or Color Correct node to control the behavior of each texture, plus a rig to remap all of them.
It is a really time consuming task if you don't have Redshift PBR Material plugin.
With this plugin, all relevant maps will be taken automatically based on some customizable keywords, from a given directory. Then the material will be created in a well organized node system, with Triplanar and a switcher to turn it on or off within the Shadergraph.
Everything you need in one single Suite.
Professional Lighting made easy… and affordable.
-13 Light Items with Area Light maps.
- 9 Customizable Stages.
- Infinite Floor with material controls + 50 Presets.
- 30 Studio Presets.
- 130 High Ress HDRI: Studio, Reflections, Color, Exterior, Interior.
- 15 Stands.
- 7 Test objects.